Tournament Logistics:

  1. The CVRE Team competition is a school-based team tournament, played on the Echo Arena game mode.

  2. Team sizes consist of 3 players with up to  2 additional substitutes.

  3. Prizes will be given to the winning team (prizes are TBD).

  4. Each team will be representing the university where they are currently enrolled.

  5. The tournament will be broken down into 3 stages. The teams that have the most points at the end of each stage will qualify to compete in a single-elimination final bracket.

    • Stage 1 - 1 team with the most wins qualifies to the finals

    • Stage 2 - 2 teams with the most wins qualify to the finals

    • Stage 3 - 1 team with the most wins qualifies to the finals

  6. In the event of a tie, the team(s) with the highest seed out of the tied teams moves on to the finals.

  7. Each point a team scores within a match is equivalent to one point that counts towards each stage qualifier. Qualifier points are reset at the end of each stage.

  8. Each stage will house a round-robin tournament that will take place over the course of a few weeks.

  9. The finals of this tournament will be single-elimination.


Pre-Match Requirements:

  1. All teams must be locked into the private match at least 30 minutes prior to the start of their scheduled match.

  2. If a team fails to meet the above requirement, the opposing team is given the option to force a forfeit from the tardy team or allow an extra 15 minutes for the team to arrive.

  3. If a team is not present in the private match 15 minutes prior to the match, it will result in a forfeit for the absent party.

  4. Match host is determined by live rock, paper, scissors.

  5. The host can be changed in at half time if need be.


During Match Instructions:

  1. Matches consist of two 8-minute halves with a 5-minute halftime scheduled between them.

  2. The score from the first half transitions over to the second.

  3. The pre-round countdown will be changed from the default 15-second countdown to 25  seconds to allow for more time for planning.

  4. In the case of a DC, the game continues as normal until a point is scored.

  5. Teams are allowed to bring both subs into the match however they may not leave the starting room unless an issue arises.

  6. Teams are allowed to call one 2 minute timeout after a goal is scored per half.


Post Match Instructions:

  1. Celebrate! Or practice more so you can win your next match! Or cry if you got eliminated.